Metadata-driven Gamification: Exploring a New System for Crowdsourcing Antebellum History
Variable Description
Name
fri_gamification
Label
Metadata-driven Gamification: Exploring a New System for Crowdsourcing Antebellum History
Dataset
Value | Label | Frequency | % of valid | % of all |
---|---|---|---|---|
NaN | 10 |
32.26 %
|
24.39 %
|
|
0 | Did Not Attend | 1 |
3.23 %
|
2.44 %
|
3 | Neutral | 2 |
6.45 %
|
4.88 %
|
4 | Somewhat Satisfied | 4 |
12.90 %
|
9.76 %
|
5 | Very Satisfied | 24 |
77.42 %
|
58.54 %
|
Valid | Invalid | Min | Max | Mean | StdDev |
---|---|---|---|---|---|
31 | 10 | 0 | 5 | 4.58 | 1.03 |
Representation
Type
Code List
Selection Style
SelectOne
Role
input
Aggregation Method
Unspecified
Temporal
False
Geographic
False
Lineage
-
2017 - fri_gamificationMetadata-driven Gamification: Exploring a New System for Crowdsourcing Antebellum History