Metadata-driven Gamification: Exploring a New System for Crowdsourcing Antebellum History

Variable Description

Name
fri_gamification
Label
Metadata-driven Gamification: Exploring a New System for Crowdsourcing Antebellum History
Value Label Frequency % of valid % of all
NaN 10
32.26 %
24.39 %
0 Did Not Attend 1
3.23 %
2.44 %
3 Neutral 2
6.45 %
4.88 %
4 Somewhat Satisfied 4
12.90 %
9.76 %
5 Very Satisfied 24
77.42 %
58.54 %
Valid Invalid Min Max Mean StdDev
31 10 0 5 4.58 1.03

Representation

Role
input
Aggregation Method
Unspecified
Temporal
False
Geographic
False

Lineage

  • Metadata-driven Gamification: Exploring a New System for Crowdsourcing Antebellum History

Concordance